Jon Eastman is a
screenwriter and Stuart Thomas is a screenwriter/playwright who have
been collaborating on a variety of film projects. Recently, they have
written a graphic novel,
13 Legends, which centers on the
Arthurian myths
. I sat down with the two of them at Stuart’s
home in San Francisco to talk to them about their graphic novel,
their process of collaboration, and other writerly things.
SB: What is
13
Legends and how did it come about?


Jon Eastman left, Stuart Thomas right
Jon: 13 Legends
is a loose retelling of the Arthurian legends in an alternate
history. So, we’ve taken the Arthurian myths from more of a Dark
Ages background, and placed it instead in an alternate timeline where
the stories take place in the 1770s but in a world that is less
familiar to you because the pace of technology has increased
dramatically. There is a point in time—the point of departure—where
everything has changed; the timeline has split from what we’re used
to in our history. That point is 1492 in our series. In 1492
something happens that changes the history of the world of
13
Legends and by the time you get to the story in earnest in the
1770s, It’s a more technologically advanced, superpower dominated,
militarized world. It’s in this totally new setting, in a new time,
that we retell the classic myths. not that they’re a very strict
retelling of the Arthurian legends so… there’s a lot of moving
parts to it.
SB: Where did the
idea come from?
Stuart: It was
Jon’s idea.
Jon: Stuart and I
wanted to do something Arthurian.
Stuart: Years ago.
Jon: Long time ago.
We tried a few things that didn’t speak to us. Much later I came up
with this mash-up kind of idea and then wrote a draft of the first
part of the script. Stuart liked it and so we developed the script
from there.
SB: Did you always
know a graphic novel was the form it would take?
Jon: Yes.
SB: You actually
conceived of it as a graphic novel versus some other form?
Stuart: Very
quickly it became a graphic novel, didn’t it? When Jon first
floated it ages and ages ago… we were thinking about TV weren’t
we?
Jon: The other idea
that didn’t work was a TV idea and we both agreed that the amount
of story in anything Arthurian required something bigger than one
feature film. When I wrote the original draft it was the first time I
wrote anything in a graphic novel form. I did it with that form in
mind because we had talked about TV and know a lot more about TV and
the mechanics of that from our backgrounds. It’s a graphic novel
series but it is definitely in the vein of an HBO TV show.
SB: 13 Legends
is the title for the entire series and you have conceived of 13
different graphic novels in this series. Is that correct?
Jon: 13
installments. Episodes if it was TV.
SB: Do you have all
of those plotted out?
Jon: The broad
strokes… yes. Where it’s going, why it’s going there, what it’s
all about. I’m doing the broader strokes but the thing about
development is that, once you get to the script, then you really have
to start re-thinking things like characters, their interactions, the
meat. The bones are there but that’s not to say things won’t
change, that’s not to say we won’t discover things in the script…
Stuart: What we
learn going into something of this scale… because a movie is
different… the restrictions of time and pages are different and
there are no restrictions other than the ones we set. Unlike when we
work collaboratively on a script, this requires a single driver.
Within the broad strokes things are constantly mutable but it needs
that big shape, a big overall shape.
SB: How long have
you been working together?
Stuart: About six
years. Since 2006. Informally we probably started about then.
Jon: Informally
about that long. We actually tried unsuccessfully on two or three
projects. We were learning screenwriting in school while trying to do
something even more complicated, which is collaboration.
Stuart: I think our
styles are immensely complementary. But are very very different and
until we found the perfect way… and the graphic novel is another
incarnation of our collaborative sensibility. It’s not the same as
when we write a screenplay.
SB: If Jon is doing
the broad strokes then what role do you play?
Stuart: I come in
and we write the actual scripts together.
SB: How important
is character development? You have these characters, some of which
are familiar already to the reader.
Stuart: The
interesting thing is… and this is something we found really early
on… there’s no single cogent story. Every Arthurian character
that you think you know is to a lesser or greater extent transformed
with every telling. Particularly the women characters. Like Guinevere
is, in some of the stories, totally benign…
Jon: Or absent.
Stuart: …or
absent. In some of the stories she’s a seductress, some of the
stories she’s a villain. The character work is considerable.
They’re not stock figures. They can’t be because it’s not going
to be satisfying. You need to reinvent them.
Jon: Everybody
knows a version that has been popularized in modern times. We did
give ourselves the freedom to not necessarily use those versions in
all cases. We tread carefully with the really beloved characters
because we know that’s dangerous territory. If we made a change or
decided to go with an earlier form of a character that is less known,
we did it for a reason. For the story. We haven’t made any
arbitrary adjustments.
Stuart: Once we’re
actually into the body of the story it’s like any other story: the
characters have to rise or fall on their own merit. If you came into
this and didn’t know the Arthur stories it would be a different
experience but I think it would still be a rewarding narrative.
Jon: You don’t
need to know the Arthur series to read this.

SB: How much was
research a part of this process?
Jon: It was, is,
and will be a lot.
Stuart: It’s
especially compounded because… I think we both quite like research,
don’t we?
Jon: I like it.
That’s my background.
Stuart: Me too.
Some of these texts are so…
Jon: You have to
pick your battles depending on how determined you are to make your
way through some Old English…
Stuart: …they go
on forever and repeat things endlessly and then sometimes contradict
things. There’s a lot of research and not all of it fun.
SB: Then there’s
the research into everything from 1492 to the 1770s and beyond.
Stuart: That was
fun.
SB: What research
are you doing to create that historical and technological mash-up?
Jon: Before I wrote
the script in extremely broad strokes, I did figure out time frames.
Then when we started writing the rest of the script and rewriting the
first part that I’d done, we had to really think about what could
be reasonably different.
Stuart: That’s
also such fun because there’s part of it when we focused on what
happened in Britain at a certain point. The idea that Edward V, the
boy king, who died and then Bloody Mary took the throne and then
Bloody Mary died and Elizabeth I took the throne. We thought, what
would happen if the kid didn’t die and then finally Elizabeth gets
the throne because Mary died as a princess and by that time Elizabeth
is really old and she’d married Robert Dudley and that was great
fun. We also played around with if Mary Queen of Scots hadn’t had
the face off with Queen Elizabeth and she ended up being this kind of
Catherine de Medici despot, Machiavellian, doing stuff behind the
throne. It was really good fun.
Jon: All that said…
you might not get any of that reading the book because that became
fun of its own. Maybe you’ll feel that we did that work but you
won’t directly know it.
SB: How much did
the research affect the stories that you end up telling?
Stuart: It’s hard
to know directly. In terms of the version of the world we end up with
at that particular point in the 18
th century, it’s
definitely a different world climate. I don’t think that was
directly informed by the historical alterations that were made. It’s
definitely a different world and I don’t know if that’s a direct
result of…
Jon: The only way
that this could be done… at least with mine and Stuart’s skill
sets… and most people I’ve met who do this kind of thing…it’s
nice to think you can start at A and go to Z but what really happened
was we had to justify an idea I had in reverse. We kept finding the
sections of script that required that. So it’s a lot of retcon-ing
(retroactive continuity)–coming up with things that explain why…
it’s plugging up all the holes. I think there are a few people that
I respect who are world-renowned storytellers who may not have done
it that way. Tolkien. He developed an entire world. Languages.
Histories. I don’t like history
that much. Or doing research
that much. Our method is more: here’s what we want, how do
we justify it?
SB: Does this
process differ from the other kind of writing that you’ve done or
are doing?
Jon: In terms of
the graphic novel, yes. Because the other writing we’re doing is
speculative and, hopefully, will find a home with an entirely
different set of people who will make it into films, TV, what have
you. But with this we’re actually producing it.
SB: What about the
process of the writing?
Jon: The answer is
probably different for Stuart than it is for me. I do pretty big
genre heavy, wide scope stories.
Stuart: Also,
you’re very attracted to more fantastical stories.
Jon: I like more
complex plots. There needs to be something supernatural or alternate
from our world to really interest me. I inevitably end up doing that
in all of my work. Stuart may have a bigger scope of research… more
books under his belt that he’s read to be so well informed about
the worlds he’s written about. Such as a screenplay he’s written
called Afra. It is the real world. It could have happened that way. I
don’t get the sense that he resorts to that technique [retcon-ing]
in his own work.
Stuart: I agree.
This is quite a departure for me. Every time you write something
different your writing changes anyway. It has to. You enhance or
augment certain aspects of your style while others get diminished.
This is a world I wouldn’t normally have been drawn to. I don’t
think I’ve ever written anything in this particular genre.
Jon: The area where
our skillsets met was with the characters, the Arthurian myths
Stuart: Because we
both grew up with them. I can’t imagine anyone not having some kind
of interest in the Arthur stuff because its core deep, isn’t it?
Especially if you’re British. It really is. Then the chance to put
it against a different world… I don’t get the chance to do that
very often because my stuff is much more anchored in everyday stuff
than yours [Jon’s] is.

SB: Don’t you
tend to be drawn to historical realism? Actual events or people
inspiring a story.
Stuart: Yep. I
guess this is an opportunity to write something in a history that
didn’t happen. That is really freeing. When Jon showed me the first
chapter… that was ages ago now. How long ago?
Jon: A couple of
years.
Stuart: And it was
amazing. And I use that word in all its meanings. To get a chance to
step outside of real history and go into a world that is as rich as
any real history, and then put these characters in that I’ve know
my whole life, since I was a kiddie. Every time you turn around King
Arthur is buried underneath you. The films are on the tele all the
time. All the time. So it’s like family members. I know that sounds
a bit overly stated but it really is because of the constancy in
Britain.
SB: Everyone always
says, “Write what you know”. How did you invest yourself in these
characters? Or did you?
Stuart: It’s like
any other job, isn’t it? You have to because if you don’t your
material is compromised.
Jon: In terms of
such a sweeping project… I push pause on that while writing the
broad strokes because there are just too many variables already.
Those complexities come only at the script level with something this
vast.
Maybe in a film,
especially a short film, you probably start there. Or a poem or some
flash fiction, you probably start with the feelings and the insight
into the characters. If you did that in this you’d find yourself
lost. You just wouldn’t know where to go. Especially when you’re
shooting for something specific because, to tell a series like this,
you have to be able to deliver something that makes sense later on.
Just like a television show. Considering you know where the bulls-eye
is you’re steering the characters around a little bit. What you
need to do, and what I feel we’ve done successfully in the first
volume, is mix that up a little bit. Don’t be too strict with the
outline. We know we’ve got to hit that bulls-eye but we need
well-rounded characters too. You do another draft. We’ve done 30
drafts of that thing. Easy.
Stuart: Then you
bring in the artists.
Jon: Then you do
more edits as it’s going through production. It’s just like
production on a film really. You start making decisions in the moment
and if it doesn’t work out you try something else. As far as
writing what you know… with fantasy, obviously that’s not
literally possible but that’s never stopped anyone from writing
that genre.
Stuart: There’s
also what you know and what you know at a core level and that’s
where the character stuff comes in. These are just people the same as
any other people we’ve ever written about. They just happen to have
very specific destinies and very specific identities. But then you
have to look past all that and they’re just people trying to do
whatever it is that they’re trying to do. That’s the
what-you-know bit, isn’t it?
Jon: It depends on
how philosophical or deep or technical or academic you want to get on
the question. For me, from the character’s point of view it’s all
what you know inside and externally it’s what you’re willing to
research and teach yourself.